Super BashFoldsPlay now

Thank you to the artists

Credits
& sources.

Super Bash Folds exists because artists share their work. Every open asset shipped with the game is linked below so you can discover, support, and credit its creator.

01

Fighters

Character art, models, sprites, and animation packs used by the open roster.

8-Directional Melee Character

Hormelz Melee Character

Art and animation by Hormelz

CC0 1.0

Character Prototype Animated CC0

RGS Character Prototype

Art and animation by RGS_Dev

CC0 1.0

Animated Stick Figure Character 2D

RGS Stick Figure

Art and animation by RGS_Dev

CC0 1.0

02

Stage, audio & interface

The world around the fighters, from the arena to every impact and menu cue.

03

Created for the project

Original work made with GPT-5.6-Sol is labeled explicitly and linked to its source on GitHub.

Project production

Initial engine, tooling, website, and documentation

Initial implementation with GPT-5.6-Sol

Directed, tested, and reviewed by Swarek. Community contributions remain credited through Git history.

MIT

Project production

Launch gameplay edit

Edited with GPT-5.6-Sol

Gameplay recorded and directed by Swarek; the public-build edit and derivatives were assembled with GPT-5.6-Sol.

CC0 1.0

Original project artwork

Interface cursors

Created with GPT-5.6-Sol

Original pointer and grab cursors, directed and reviewed by Swarek.

CC0 1.0

Original project artwork

Launch social artwork

Created with GPT-5.6-Sol

Generated with OpenAI image generation from credited CC0 project assets, directed and reviewed by Swarek.

CC0 1.0

Provenance matters

Built open.
Credited clearly.

These credits come from provenance records shipped in the public repository. Human artists and AI-assisted work are labeled separately. CC0 does not require attribution, but transparent authorship still matters.

View the full asset manifest