Artists & animators
Help create the first flagship original fighter and replace adapted clips with purpose-built animation.
The open platform-fighter engine
Fight locally in the browser, then reshape the game. Fighters and stages are portable packs built for artists, modders, developers, and competitive players.
Build a fighter from a packWe do not need to copy someone else's world.
The next fighter is a community project
The engine is playable. What it needs now is a memorable original roster with complete animation sets, coherent move design, and competitive counterplay.
Help create the first flagship original fighter and replace adapted clips with purpose-built animation.
Improve pack tooling, competitive balance, accessibility, controller support, and engine mechanics.
Test movement, matchups, controllers, and rules, then turn what feels wrong into reproducible feedback.
A roster waiting for your next move
Heroes, creatures, and even a stick figure. Style is never a limit when the gameplay delivers.






One engine, endless directions
Responsive movement, short and full hops, dodges, shields, grabs, and ledge play designed to keep you in control.
Every fighter and stage is a standalone pack. Define it, add its assets, run validation, and it joins the game.
MIT-licensed code, documented assets, and public pipelines. Study, modify, fork, and share your own version.

Add content without editing the registry
Portable packs keep gameplay, animation, rendering, provenance, and licensing together in one clear folder.
Ready in a few commands
$ git clone https://github.com/Swarek/Super_Bash_Folds.git
$ cd Super_Bash_Folds
$ npm ci
$ npm run devNode.js 20.19+ or 22.12+ · macOS, Windows, and Linux